Sunday, 27 July 2008

The "-A-B-B-A-" loop system: Equality in turn-based situations

The "-A-B-B-A-" loop system must be the fairest turn based system I've ever experiened.

Basically, it's the way tie-breakers are played in tennis: In tie-breaks (except the tie-break of 5th set in a grand-slam), player take turns to serve, but in a different way. Basically, player A makes one serve, followed by 2 services from player B, followed by 2 services from player A, and each player continues to take 2 services. This process continues until a player reaches a score of at least 7, with at least 2 points advantage over the opponent [eg. 7-1, 7-5, 9-7, 19-17).

Why is it important?
Because in the game of tennis, the player who serves has advantage --That is why it's so difficult to break serve. Notice that at every point, players "initative" swaps. While player A has the first serve, player B will then have an additional serve, and then player A regains an additional serve, and so on. In this way, it's of little significance whether you are player A or player B, since both players A and B take turns in their lead / trail of services. This will, at the very least, serve 2 ease the mental advantages/disadvantages in players.

For instance, let's take a look at penalty shootouts in the game of soccer.

Teams A and B will take 5 shots each, in which team A always takes the 1st, 3rd, 5th, 7th and 9th shot, whereas team B always takes the 2nd, 4th, 6th, 8th and 10th (last) shot.

Assuming that both teams always score [Generally, it is much easier to score than to miss in penalties, though we might have witnessed the vast improvements in goalkeeping penalties based on coaches predictions of individual player's striking preferences...], team A will always be ahead of team B. No way is such a game fair... Assuming that team A always scores, there is absolutely no way that team B can take a lead from team A -- The best that team B can do is to equalise, but never has 1 chance to lead (until A misses, of course).

Not to mention, should both teams equalise their scores after 5 penalty takes each, it'll be "sudden death" in which after a shot by each team the game ends when a team scores and the other misses. Again, should A make the shot, B will only be able to equalise at best. Perhaps robots will not be affected because of their lack of emotions, but surely any human being would prefer to be in the shoes of A rather than B.

Things would have been MUCH better should the "-A-B-B-A-" loop system be in place, where assuming both teams and/or players share their scores and misses at the same turn, both teams and/or players will share moments of lead and trails.

Interestingly, even though the game of tennis has such a brilliant (fair, level-playing) system, it has not been employed in regular services.

To the best of what I visualise, the "-A-B-B-A-" loop system can make many, if not all, turn-based situations fair. Consider the game of (international) chess, where players usually regard White as having the advantage because White makes the first move, and at any moment White would have made either the same number of moves as black, or one move more. Should chess adapt the "-A-B-B-A-" loop system, it'll be of little, if not no significance should the player take White or Black.

Can the "-A-B-B-A-" loop system really be employed in ALL turn based situations? [Chess / Board games, sports that involve service, even computer games like Heroes of Might and Magic, or even card games like Magic the Gathering?] My current verdict is that it's possible, BUT it may drastically change the dynamics of the game.

For instance, in soccer games and tennis, I don't forsee any difficulty in implementing the "-A-B-B-A-" loop system, and I can only see the merits in terms of achieving "true equality" of the game. However, things are a little different in games such as chess, because every move may involve "captures" and/or other actions that make significant / permanent differences in both player's situations.

For instance, after White captures a piece from Black, Black no longer has the piece to play with. This is unlike tennis or soccer for instance, as the "status / situation" returns to the same "starting point" at each turn. This does not, however totally dismiss the possibility of implementing the "-A-B-B-A-" loop system, just that the dynamics of the games will be different. For instance, much of the "opening books" (opening database for chess games) will be useless from then on.

What about some other sports like badminton, or volleyball? In fact I do think that the "-A-B-B-A-" loop system may still be relevant, though in the game of badminton I don't think service guarantees that much of an advantage, and in modern volleyball (where you don't have to score in your service) scoring system, the team in service is in a disadvantage anyway...

I seek to hear all comments and criticisms on the "-A-B-B-A-" loop system in encouraging fairer(more even) gameplay in turn-based situations.

Thanks in advance.

ong_y_j